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HISTORY OF THE COMIC BOOK FILM: Cowabunga, Dude!

Posted on 10 August 2012 by William Gatevackes

In a multi-part series, Comic Book Film Editor William Gatevackes will be tracing the history of comic book movies from the earliest days of the film serials to today’s big blockbusters and beyond. Along with the history lesson, Bill will be covering some of the most prominent comic book films over the years and why they were so special. This time, we’ll look at the comic that was created using tax refunds and became a multi-million dollar international phenomenon—Teenage Mutant Ninja Turtles.

The story of the Teenage Mutant Ninja Turtles is the story of America. It is the story of Thomas Edison and Henry Ford. It is the story of Steve Jobs and Bill Gates. It is the story that reality shows like American Idol and The Voice try to manufacture each and every season. It is the story of an underdog meeting up with fate and opportunity and taking advantage of both to find unimaginable success. It is the story of the American Dream.

It all starts in Dover, New Hampshire, early 1980s. Kevin Eastman, a comic book fan, draws a picture of a turtle wearing a mask to make his friend and fellow comic book fan, Peter Laird, laugh. The gag photo started a conversation and then an exchange of ideas. Before long, they were pooling their income tax refunds, borrowing some money from Eastman’s uncle, and printing up 3,000 copies of Teenage Mutant Ninja Turtles #1 as Mirage Studios (the mirage being that they were the only two at their “studios”).

The influences that Eastman and Laid drew on were there from the first issue. The cover design is reminiscent of the design of Frank Miller’s Ronin miniseries. The origin and history of the Turtles ties into the Daredevil mythos, primarily Frank Miller’s addition to it (the Turtles are mutated by the same canister of radioactive waste that blinds Matt Murdock and gives him radar sense, their trainer is Splinter instead of Daredevil’s trainer, Stick, and the faceoff against the Foot clan of ninjas, a reference to DD’s ninja enemies, the Hand). The age of the heroes is a play on the popular “teen heroes” trend of the era, as exemplified by The New Teen Titans and The New Mutants. And, surely, the idea of doing an anthropomorphic, creator-owned, parody of various comic book genres and tropes was inspired by Dave Sim’s Cerebus. Even the names of the Turtles—Leonardo, Michelangelo, Donatello, and Raphael—were a jab at the artistic movement in comics of the day.

Even with a miniscule 3,000 copy print run (even the lowest selling comics had print runs in the tens of thousands), Laird and Eastman believed that they’d have copies left over. Two things worked in their favor—one, Laird, from his experience working at a newspaper knew of a thing called a press kit. He created one for TMNT and sent it out to major media outlets and, two, the comic industry was on the verge of a black and white comic boom, so interest in black and white indies, which TMNT was, was at an all time high.

The first printing sold out (and it got to the point that counterfeit copies were made). Then the second printing sold out. Then a third printing sold out as well. Eastman and Laird decided to continue the series. The second issue more than tripled its print run. The pair had a success on their hands. They were able to not only pay back their debt but also actually make a living. Their parody began to be parodied—Eclipse Comics’ Adolescent Radioactive Black Belt Hamsters, Blackthorne Publishing’s Pre- Teen Dirty-Gene Kung Fu Kangaroos and Cold-Blooded Chameleon Commandos, even Marvel got in the act with a proposal called Adult Thermonuclear Samurai Elephants, which was eventually reworked into a book called Power Pachyderms.

Licensors then started calling. First came a long-running animated TV show. Next came a very successful line of action figures. And then came the movies.

The first film, Teenage Mutant Ninja Turtles arrived in 1990.

The Turtle masks were made by  Jim Henson’s Creature Shop (One of the last works Henson supervised before he passed away. The sequel to this film is dedicated to him.) and were a step above what was seen four years earlier with Howard the Duck. The tone of the film was somewhere between the darker tone of the first Eastman and Laird comic and the kid-friendly cartoons that were airing on TV concurrently. In the film, New York City is in the midst of a crime wave created by Shredder and his Foot clan of ninjas. The only group strong enough to fight him is a group of mutated terrapins—the Teenage Mutant Ninja Turtles.

Robbie Rist (Cousin Oliver from The Brady Bunch) and Corey Feldman would voice  two of the Turtles (Michelangelo and Donatello respectively). Their rat mentor, Splinter, was voiced by Kevin Clash, the puppeteer that helped make Elmo the star of Sesame Street. Sam Rockwell had a small role as a thug in the film, one of his first film roles.

The film was a smash success, making over $200 million against a $13.5 million dollar budget. This pretty much guaranteed a sequel, which was 1991’s Teenage Mutant Ninja Turtles II: The Secret of the Ooze.

The sequel came out at the height of the Turtles popularity, and suffered for it. The violence was toned down and the Turtles’ distinctive weapons were minimized. There was an eye towards merchandising as well, including an awkward cameo by the then-briefly popular Vanilla Ice, who sang “Ninja Rap” (“Go Ninja, Go Ninja, GO!”) during a fight scene at a club. The song was quickly released as a single to tie in to the popularity of both Vanilla Ice and the Turtles. This single became the first nail in the coffin of Ice’s career.

What about the plot? Well, Shredder figures out what caused the Turtles to mutate and uses it to mutate two bestial enemies for the Turtles before using it on himself to become “Super Shredder.”

The film cost more to produce than the first film ($25 million) and made less ($78 million), but was enough of a hit to garner another sequel—1993’s Teenage Mutant Ninja Turtles III: Turtles in Time.

The film transported the Turtles back to feudal Japan, where they have to save a Japanese village from a British arms dealer.  The film doubled its production budget back, but would prove to be the last Turtles film for 14 years, until 2007’s TMNT.

This was an attempt to create a new sequel to the film franchise using the current trend for computer generated animation. CGI suited the Turtles, making them fit into their surroundings just a bit better. The film focuses on the Turtles, who have drifted apart over the years since the last film. They have to reunite to prevent the world from being conquered.

What about Eastman and Laird? Well, they drifted apart, too. Eastman moved to California, Laird to Massachusetts. Both became involved in creator rights in different ways. Eastman started up Tundra, a creator-friendly company that published Alan Moore and Eddie Campbell’s From Hell (which we’ll talk about later), James O’Barr’s The Crow (which we’ll talk about later), and Mike Allred’s Madman (which I wish we were talking about later) and would buy Heavy Metal magazine (which we talked about already). Laird created the Xeric Foundation in 1992, established to give money to organizations that promote literacy and grants to talented creators to help fund their comics.

In 2000, Laird bought out most of Eastman’s right to the Turtles, with the whole of Eastman’s rights being bought in 2008. Laird remained involved with the Turtles until he was involved in a deal with Nickelodeon for the characters, a deal worth $60 million dollars, finalized in 2009. Part of the deal was that Laird would still be able to create up to 18 TMNT comics a year, Eastman still owns Heavy Metal, and was married to former Penthouse Pet of the Year and B-Movie Queen Julie Strain. Last year, Eastman was involved in the Turtles reboot from IDW as well.

Eastman is also supposed to be involved with Michael Bay’s controversial TMNT revamp, Ninja Turtles. The project garnered a fair bit of controversy  last year when Bay admitted making some major changes to the concept, including making the turtles older and turning them into aliens. Eastman’s involvement has seemed to alieviate many longtime fans’ fears, but the new take might bring some new fans to the franchise.

So, there you go, the American success story. A joke amongst friends turns into an indelible piece of international pop culture. Cowabunga, dude.

Next, we begin a string of great, if somewhat underrated, comic book film adaptations.

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Hollywood’s New Kind Of Originality

Posted on 15 May 2012 by William Gatevackes

A film called Dark Shadows opened last week. It shares the same name and a number of characters with a cult soap opera from the late 60s, early 70s. Both feature time-tossed vampires who join their descendants 200 years in the future. However, the film plays the story as a wacky fish-out-of-water comedy while the soap opera, which was campy because, well, it was a soap opera with a production budget of $5, portrayed the story as a somber Gothic romance.

This week, Battleship opens. It shares its name with a Milton-Bradley board game that was first introduced in 1943. The game is advertised as a game of naval strategy where players try to sink each others armadas first by guessing location of ships on a grid. The film, which was based on the game, features the U.S. Navy combating a sea-based alien invasion force.

Now, this won’t be the kind of post that criticizes Hollywood for their lack of originality. Hollywood has always adapted  works from other media for the screen. That is not necessarily a bad thing. To prove my point, let’s take a look at the Top 10 films on the 2007 version of AFI’s “100 Years…100 Movies” list.

Now, you can argue semantics about this list all night–this film should be higher, that one lower, this film included, that one not–but we can pretty much all agree that these are great films. What do we see here? We have five films based on novels or plays (The Godfather, Casablanca, Gone With the Wind, Vertigo, and The Wizard of Oz), four films based on or inspired by the lives of real people (Raging Bull, Lawrence of Arabia, Schindler’s List and Citizen Kane, which was a fictionalized account of William Randolph Hearst’s life) and one inspired by Hollywood’s history (Singin’ in the Rain). Not one wholly original, but great films nonetheless.

But those were adaptations done right. Unfortunately, Hollywood has the nasty habit of wanting to put their own stamp on properties they adapt, usually with not-so-good results. And Dark Shadows and Battleship take this habit to a dangerous and puzzling new level.

Now, I’m not naive as to think that every original work should be adapted to the screen with no changes. I realize that it would be impossible for eight seasons of a TV series, 300 pages of a novel, or 200 issues of a comic book to be squeezed into one two-hour movie. But doing a good adaptation means keeping the stuff that works, keeping the same tone and characterization, and if you are going to change anything, change it to the better. The problem lies in the fact that the film studios definition of better doesn’t really end up as being better.

This problem, unfortunately, is nothing new. Studios have been making changes to classic works from other medium for decades. Whether it be modern literature, like The Bonfire of the Vanities (Does the journalist need to be British? Why can’t it be Bruce Willis? And does Sherman McCoy have to be such a erudite jerk? Why can’t he be nice, like Tom Hanks? And why have spot-on, social satire? Wouldn’t broad comedy be better?), classic literature like The Scarlet Letter (You know what would make kids pay more attention to the book in school? If Hester diddled herself in the tub.), comic books like Jonah Hex (What? The character is basically the cowboy antihero archetype that led Clint Eastwood and Charles Bronson to stardom? That will never work in films. Give him superpowers, have him stop an anacronistic weapon of mass destruction, and, please, make it campy), or video games, like Super Mario Brothers (You know who the best actors to play a pair of Italian plumbers would be? An British Cockney and a Latino American! And Dennis Hopper playing their turtle nemesis! It’s like printing money!), more than one film adaptation was ruined by studio’s “improvement.” But Dark Shadows and Battleship take these kind of changes to an entirely new, and dangerous level.

Dark Shadows is the latest example of a film trying to present a property that is loved by a large, cult audience while having the studio, or, in this case, the director put their own stamp on the project. But what it really is just an unnecessary form of this type of marketing.

While I don’t deny that Dark Shadows does have a following, the fans of the show are not exactly in the 18-35 demographic that make films a hit. It was before my time and I’m way out of that demographic.

And, really? Do you need help marketing a movie where Tim Burton directs Johnny Depp again? You could have kept the fish out of water/man out of time plot, you could have even kept the main character a vampire,  you could have kept the premise the same and not have it tie into Dark Shadows at all and people would most likely still have come to see it.

The real reason that the film is called Dark Shadows is because Tim Burton was a fan of the series and wanted to do his own take on it, a take even he knew that fans of the TV show wouldn’t like. I’m sure Burton probably sold the idea to studios using the TV shows built in fan base. But this was Burton co-opting an existing property for his own use when he could have, and should have, created something original that would have still allowed him to say what he wanted to say. Dark Shadows fans have a right to be upset.

The case with Battleship is even more absurd. It’s not really a case of an adaptation being screwed up by Hollywood, because, really, if there was any way to adapt that particular board game, it would probably an even worse film than this one.

One of the producers of this film is Hasbro, the toy company that bought out Milton Bradley and owns the rights to G.I. Joe, Transformers and, you guessed it, Battleship (And Candy Land, which also has a film in the works). What happened was that Hasbro saw how much money they could make on films with the first two properties, so they decided to make a film out of every piece of intellectual property they own, whether making it into a film made sense or not. Personally, I cannot wait for Easy-Bake Oven: The Movie.

Battleship, like Dark Shadows, is a film that could have been released under another name and still do probably the same amount of business. Also, like Dark Shadows, the demographic of the source material will probably not follow it to the big screen even it was an exact representation of the game. What we have here is a generic alien invasion flick with the twist that the invasion takes place at sea.

Yes, rumor has it that there will be a scene in the film that mimics the gameplay of the original game, and I’m fairly certain that at some point in the film we will see a character, most likely Liam Neeson’s, pull a pair of binoculars away from their faces, squint off into a point just past where the camera was placed, and utter with grim, steely reserve, “They sank my battleship” (or some variation there of). But other than that, the film could have been called Aliens At Sea and it would not have made a bit of difference, except that it would have been mocked slightly less in the press.

So this is what the state of the film adaptation is today. The source material is reduced to a name only, a name Hollywood can use to practice a new kind of originality. The names become tools for directors to work out the issues they had with the original source or companies to earn a quick buck from their intellectual property in by any means necessary. Hollywood has always been accused of not caring about the books, TV shows and comics they adapt. At least now, they are being honest about it. And they get to have the best of both worlds–a film with a recognizable public image that is an “original” creation by the Hollywood establishment.

Unfortunately, this trend will not stop here. By now we should all be familiar Michael Bay’s Ninja Turtles, which every one from Bay to co-creator Kevin Eastman have promised fans of the Teenage Mutant Ninja Turtles would deliver “everything that made [them] become fans in the first place.” Everything except the characters being Teenagers (they will be a bit older) or Mutants (they’re aliens). They couch these changes as “building a richer world,” as if the world that made the Turtles a pop culture phenomenon for thirty years wasn’t rich enough.

And you thought Demi Moore writhing in a bathtub was bad.

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HISTORY OF THE COMIC BOOK FILM: Let’s Get Metal.

Posted on 27 January 2012 by William Gatevackes

In a multi-part series, Comic Book Film Editor William Gatevackes will be tracing the history of comic book movies from the earliest days of the film serials to today’s big blockbusters and beyond. Along with the history lesson, Bill will be covering some of the most prominent comic book films over the years and why they were so special. This time, we discuss the strange journey of Heavy Metal from Europe to America to the Silver Screen.

National Lampoon has given us a lot over the years. It has given us writers such as Doug Kenney, Michael O’Donaghue, P.J. O’Rourke and John Hughes. It gave exposure to comic actors like John Belushi, Gilda Radner, Christopher Guest, Chevy Chase and Bill Murray. It has even “Presented” films like Animal House, Vacation, and Van Wilder.

It has also, in a roundabout way, given us the film Heavy Metal, too. Well, at least the magazine the movie was based on.

Heavy Metal magazine began as the French magazine Métal Hurlant, an anthology graphic magazine started in 1974 by legendary French artists Jean Giraud A.K.A. Mœbius and Philippe Druillet. It presented comics drawn and written from a distinctly European point of view, along with text articles on all areas of popular culture.

National Lampoon publisher Leonard Mogel was in Paris to try and get Lampoon published in France when he stumbled across Métal Hurlant (which stands for “Howling Metal”) and saw it as something that might work in the United States. He licensed the magazine, renamed it Heavy Metal to have it resonate with American audiences more and started publishing it on high-stock glossy paper as a monthly magazine.

The mag gave European artists such as Giraud, Milo Manara and Esteban Maroto exposure in the U.S. as their work in Métal Hurlant was translated and reprinted in Heavy Metal. It featured work from such luminaries as H.R. Giger, Stephen King, Harlan Ellison and William S. Burroughs in its pages. And it published serials by artists like Arthur Suydam, Bernie Wrightson  and Howard Cruse, among others.

It’s these serials that got adapted into the 1981 film, Heavy Metal, which like the magazine was an anthology of stories inspired and written by creators that worked for the periodical.

The film featured six installments with a framing sequence tied together by one mystical object, a glowing green sphere of unearthly power called the Loc-Nar. The individual installments feature the distinctive variety of styles that were at home in the magazine, ranging from futuristic noir to historical horror, from imaginative fantasy to satiric humor. The film was produced by Ivan Reitman, featured the voices of SCTVers John Candy, Joe Flaherty, Eugene Levy and Harold Ramis. And it had an eclectic soundtrack that featured Black Sabbath, Blue Oyster Cult, Stevie Nicks, Devo and Cheap Trick.  That line up of musicians was one of the reasons why the film took so long to be released on home video, as nailing down the rights to the music became an issue.

In 1992, longtime Heavy Metal fan and co-creator of the Teenage Mutant Ninja Turtles Kevin Eastman bought the magazine and set himself up as publisher and editor. Heavy Metal 2000 was released early on in Eastman’sreign as publisher, but had more to do with the man then the magazine.

Heavy Metal 2000 was not adapted from a story that appeared in the pages of the magazine, but rather from a 1995 miniseries Eastman did with artist Simon Bisley called The Melting Pot which was published by Kitchen Sink Press. The original comic was not an anthology, so the film contains only one story, not six like the first Heavy Metal. It does feature a diverse soundtrack with many songs from popular alternative and metal acts of the day, like Queens of the Stone Age and System of a Down. And a glowing green rock does play a role in the proceedings, to sort of tie it in with the first film.

The plot focuses on Julie (voiced by, and most certainly inspired by, Eastman’s then-wife, B-movie actress and former Penthouse Pet of the Year Julie Strain) fighting an evil tyrant with the power of self-regeneration. She fights to free her sister from the tyrant’s captivity, all the while trying to end his reign of terror.

There is another film in the works, at the very least loosely connected to the Heavy Metal brand called War of the Worlds: Goliath.

The film is a sequel to H.G. Wells’ novel, War of the Words, and appears to be some kind of steampunk manga film. It is voiced by Adrian Paul and Adam Baldwin, among others. It is set for a 2012 release, however, footage was shown during the 2009 San Diego Comic Con with a promised 2010 DVD release. Since it was already delayed two years, I’d say that 2012 date should be taken with a grain of salt.

There has been a planned remake of the original in the works, first helmed by David Fincher and then by Robert Rodriguez. Considering Rodriguez’s track record of getting films he is attached to made is about one in four, it might be a while if there will be another Heavy Metal film in the future.

Next time, Swamp Thing gets revitalized in the comics and a film in theaters within years of one another. Did one have any effect on the other?

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