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Disney To Acquire Pixar Animation
By Rich Drees
January 24, 2006-
Ending nearly two years of negotiations and squabbling, Walt Disney
Studio Chief Executive Robert Iger announced today that the
entertainment conglomerate would be acquiring computer animation
studio Pixar in a stock deal worth $7.4 billion.
As part of the deal, Pixar head Steve Jobs – also the founder and
head of Apple Computers – will take a seat on Disney’s Board of
Directors, while Pixar President Ed Catmull will serve as president
of both Pixar’s and Disney’s animation studios. Pixar Executive
Vice-President John Lasseter will hold the dual positions of Chief
Creative Officer for both studios as well as Principal Creative
Advisor for Walt Disney Imagineering, the division that designs
Disney’s theme park attractions.
Previously, Disney had a deal with PIXAR wherein Disney distributed
the compute animated films including Toy Story, A Bug’s
Life and The Incredibles produced by Pixar. This deal was
set to expire with this June with the release of Pixar’s Cars.
Early negotiations to renew the deal fell apart, in part due to
conflict between Jobs and Disney’s former chief Michael Eisner.
After Iger took the reigns of Disney over from Eisner last October,
one of his first items of business was to renew negations with Pixar
and Jobs. This past weekend Disney’s Board of Directors gave Iger
permission to go ahead and make an offer to buy Pixar.
"Disney and Pixar can now collaborate without the barriers that come
from two different companies with two different sets of
shareholders," said Jobs in a statement released following thye
announcement. "Now, everyone can focus on what is most important,
creating innovative stories, characters and films that delight
millions of people around the world."
Pixar originally started out as the computer division George Lucas’s
Lucasfilm Ltd. and was purchased by Jobs in 1986 for $10 million.
When poor sales of the company’s high-end computers threatened to
put the company of business, employee Lasseter began using the
computers to create short animated films to demonstrate the
computer’s power. The shorts’ popularity paved the way for first
commercial work and eventually feature films. |